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Thor: Ragnarok Commodore UI Design

Thor: Ragnarok Commodore Ship UI Design
Our team at Perception conceptualized and designed various pieces of alien technology seen throughout Sakaar. One of our core areas of focus was designing the Interface and HUD elements for the film's three primary ships: the Torana, The Warsong, and the Commodore. To make the technology believable and alien at the same time, research and inspiration was taken from real-world technologies both old and new. We ideated various control systems to help establish a visual baseline with the Marvel Studios team.
The Grandmaster's leisure ship, the Commodore, is a flying party bus. It has no weapons and is not combat-ready. We designed the center console navigation system to include social features like locating nearby parties, friends, and bars.
We did several ideations on the flight controls systems, exploring different possibilities for terrain visualization, ship telemetry, and even an alien “driving helper” who would, rather angrily, guide the pilot when they’ve had too much to drink.
Interactive holograms displayed terrain elements, heat signatures and critical data based on the ship's survey scans.
The center console included a point-based hologram design for communication and ship data.
With the "party" energy in mind, we also designed a celebratory Grandmaster hologram for the center console, bringing on birthday celebrations and entertainment.
Discover the alien technology and vibrant title sequence we designed for Thor: Ragnarok in our Thor: Ragnarok Technology Design case study and our Thor: Ragnarok Title Design case study.
Thor: Ragnarok Commodore UI Design
Published:

Thor: Ragnarok Commodore UI Design

Published: